Blood Power
Blood is a vital resource in V Rising. The blood meter is the red circle in the middle of the player’s screen indicating the amount of blood ready for use. The blood stored can be used to regenerate health, and feed other vampires gaining the same blood type. Blood can be replenished by feeding on victims and using obtained hearts or rats in the inventory.
Blood Quality
Within each blood type, there are 5 tiers that provide players extra buffs. The tier of that blood type is determined by the victim’s blood quality. Under the opponent’s health bar, the percentage represents the blood quality (by hovering over the enemy).
The table below shows the percentage ranges used to split these categories.
Type | Tier I (1-29%) | Tier II (30-59%) | Tier III (60-89%) | Tier IV (90-99%) | Tier V (100%) |
---|---|---|---|---|---|
Brute
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7.5% – 12.5% primary attack Life Leech | +7.5% – +15% primary attack speed+1 Gear Level | Healing received +20% to +35%.Heal self for 4% of victim’s health on killing blow | 6% chance per health recovered for +20% movement speed +25% primary attack damage | All tier effects +30% |
Creature
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+3% – 15% Movement Speed | 10 – 25 increased Sun Resistance rating | 10% – 20% Damage Reduction | 150% increased Health regeneration | All tier effects +30% |
Frailed
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– | – | – | – | – |
Rogue
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+10% – 20% chance to critical strike on weapon attacks | +8% – +15% Movement Speed | 12% – 25% reduced cooldown on Travel Skills.100% chance to critical strike on the next physical attack after using a travel skill | 50% chance on critical strike to expose the victim’s armor, increasing damage taken from all sources by 15% for 4s | All tier effects +30% |
Scholar
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+12% – 25% Increased Spell Power | 8% – 15% Reduced cooldown on Spells | 5% – 10% Spell Life Leech | 15% chance to reset spell cooldown on cast | All tier effects +30% |
Warrior
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+10% – 20% Increased Physical Power | 8% – 15% Reduced cooldown on Weapon Skills | 7.5% – 15% reduced damage taken+25% damage when striking enemies at full health | 15% chance to parry an attack reducing damage taken by 50%.+25% attack damage when parrying an attack | All tier effects +30% |
Worker
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+10% – 30% Increased Resource Yield | +15% to +25% damage against Resource Objects | +10% to +20% Mount Gallop Speed | 3% chance to instantly destroy a resource node and trigger a burst of speed | All tier effects +30% |